Compressive Deform
The Starmesh Op. Compressive Deform component creates a blendshape that emulates the effect of a flat surface being compressed against that object.
This is different from rescaling. The surface of a non-flat object will be progressively flattened as it's being compressed.
- This blendshape has multiple frames, so it emulates a non-linear interpolation.
- It will move vertices progressively as the blendshape progresses.
- It will not flatten vertices far from the compression surface, unless the compression surface becomes closer.
- It will expand the object laterally to the force.
- The lateral expansion is limited by the proximity to the compression surface.
danger
If you use a third-party tool called DexProtect, then you must update DexProtect to version 2.2.3 or higher.
Compressive Deform will not work properly with a lower version of DexProtect.
danger