Blendshape Viewer
🌊 Any Platform
Blendshape Viewer lets you visually browse blendshapes.
tip
This does not require VRChat to run. It has been tested to work on Unity 2019, and should work on newer versions.
Download
The tool is free for download. It can also be downloaded using VCC.
Direct download
- GitHub (hai-vr/blendshape-viewer-vcc)
VCC
- Use this link to install our listing to VCC.
- Add Haï ~ Blendshape Viewer to your project using VCC.
How to use
- Select your SkinnedMesh. In the inspector, click the three dots, and select “Haï BlendshapeViewer”.
- Move the camera in the scene, and click the window to refresh the pictures.
- Use the slider to change the blendshape values of the SkinnedMesh. This can be used during animation recording mode.
Options
- Skinned Mesh: The skinned mesh to view blendshapes.
- Show Differences: Highlight the differences against the current settings of the Skinned Mesh.
- Show Hotspots: Draw the differences in red.
- Auto Update On Focus: If you change the scene camera position, clicking the BlendshapeViewer window will refresh the pictures.
- Use Compute Shader: Accelerates difference calculation when checked.
- Thumbnail Size: Size of the pictures.
- Update button: Click to refresh the pictures.
- Search: Filter the results further by adding search terms. You can separate search terms with a space, so the search query
eye down
can find results such aseye_lookdown
.
Additional notes
- Remember you can change the field of view of the scene camera.
- The tool can be used when recording animations.
- The text of the blendshape labels can be selected and copied.
- Press the icon next to the blendshape to copy the name your clipboard.
Special thanks
- Pema for the Compute Shader!