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☀️ Assign UV Tile (Prefabulous V1.7)

New component: Assign UV Tile

A new component, Assign UV Tile, has been added to Prefabulous Avatar.

If you use Poiyomi Toon shader, this new component can be used in tandem with Poiyomi Toon "Special FX > UV Tile Discard" to toggle portions of a model on and off at runtime.

🗒️ Open documentation

Update Delete Polygons

Delete Polygons now has an option to keep the polygons that are still connected to the mesh.

On blendshapes that shrink the body, this preserves the end caps, so the blendshape still has an effect on the mesh.

This might help with some avatar models.

🔍 View changelog

☀️ Generate Blendshapes for Face Tracking Extensions (Prefabulous V1.5)

V1.5

New component: HaiXT Generate Blendshapes for Face Tracking Extensions

A new component, HaiXT Generate Blendshapes for Face Tracking Extensions, has been added to Prefabulous Avatar.

If you have an avatar that already supports face tracking, a new component in Prefabulous Avatar V1.5 can generate non-standard face tracking blendshapes.

When your eyes are closed, the shape of your eyes will change when you're smiling.

🗒️ Open documentation

Other

I've also tried to fix compatibility issues with Unity 2019.

🔍 View changelog

V1.4

Update Recalculate Normals

Recalculate Normals has an option to Erase Custom Split Normals data on some blendshapes, which might improve blendshapes that flatten the chest.

Do NOT try this option unless defects are visible.

🗒️ Open documentation

Update Change Avatar Scale

Change Avatar Scale now uses the Avatar Descriptor view position as the source size:

  • ChangeAvatarScale reads the Avatar Descriptor view position Y coordinate and uses it as the source size.
  • This is now the default behaviour.
  • Old behaviour can be restored by checking "Custom Source Size".

🗒️ Open documentation

🔍 View changelog

☀️ ComboGestureExpressions V3 for VCC

Update ComboGestureExpressions

Starting from versions 3.x and onwards, ComboGestureExpressions will be distributed on VCC.

Transform animations are now generated in the FX layer instead of Gesture, and synchronization should be faster.

🔍 View changelog

New package: Convert ComboGestureToFaceEmo

The VCC version of ComboGestureExpressions can be used to convert your existing ComboGesture components to FaceEmo.

🗒️ Open documentation

☀️ Prefabulous Avatar

For those who use Modular Avatar, I've just released an experimental package in VCC called "Prefabulous Avatar".

It's a bunch of non-destructive scripts to automate invasive tasks that are generally unsuitable for distribution.

🗒️ Open documentation

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☀️ Auto-reset OSC config

I am releasing "Auto-reset OSC config".

Did you forget to reset your OSC config, again? Once installed, this tool will automatically reset the OSC config after every successful VRChat avatar upload.

🗒️ Open documentation

✨ FaceTra Shape Creator V0.2

  • Split Upper and Lower Teeth
  • Lower Jaw movement can affect the tongue and Lower Teeth
  • Nose can be excluded from Mouth Left/Right
  • Neck can be ignored on merged meshes
  • Some Mouth shapes can reuse blendshapes

🗒️ Open documentation

✨ FaceTra Shape Creator V0.1

  • Jaw* optionally excludes the upper mouth
  • Meshes exported with different scale now supported
  • LookIn/LookOut can now be built from LookLeft/LookRight
  • Newtonsoft.Json no longer required for Resonite export

🗒️ Open documentation

✨ FaceTra Shape Creator V0.0.5

  • If your model already has face tracking, you can select which shapes to override
  • ⚠️ Fix MouthLowerDown, MouthUpperUp, and symmetry issues on all Eye* shapes and CheekSquint
  • ⚠️ MouthClosed has new handles

🗒️ Open documentation

☀️ FaceTra Shape Creator (⭐)

The early access for "Haï's FaceTra Shape Creator" tool is starting now for Patreon supporters ⭐

During those trials, the tool will be rough to use, and it is strongly recommended that you join Discord when using the tool. Thank you! ✨

🗒️ Open documentation

✨ Vixen V0.1

I have updated Vixen to V0.1.0, this is a small change:

  • If you change a material property that affects all SkinnedMeshRenderers on the avatar, it will now also affect all MeshRenderers.
  • Fix the UI should no longer crash if a toggled object/component is removed from the scene.

🗒️ Open documentation

☀️ Vixen (⭐)

I am releasing "Vixen", a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.

Thank you for your support! ⭐

🗒️ Open documentation

☀️ IconGen (⭐)

I am releasing "IconGen", a Unity Editor tool which lets you capture icons from objects in your scene, and then decorate and crop them in a few clicks.

Thank you for your support! ⭐

🗒️ Open documentation

☀️ IconGen Thumbnail

I'm releasing "IconGen Thumbnail (Play Mode)".

This tool can cover for VRChat SDK's temporarily lost ability to take thumbnails in Play Mode, when the avatar is playing an animation.

🗒️ Open documentation