✨ FaceTra Shape Creator V0.4
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Change mesh calibration to support meshes that have a non-zero origin (offset).
- Mesh calibration is now done by converting vertices to avatar space through the 0th bindpose, which is generally the hip bone.
- ⚠️⚡ This means if the user shifts the hip up or down, this could cause existing FaceTra rigs to cease functioning as expected.
- Contact me on Discord if this happens to you.
- For this reason there is now a "Override Bone Zero" option in mesh calibration to recalibrate the existing FaceTra data if necessary.
- Existing mesh calibration options have been grayed out.
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Make vertex selection more aggressive.
- Vertex selection will now add neighbours of vertices that have the exact same position.
- This is intended to correct for teeth/tongue selection issues some users were having.
- ⚠️⚡ Since the selection is more aggressive, this might expand the existing selections.
- Contact me on Discord if this happens to you.
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Add FTWireMeshDebugger component for support requests.