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✨ FaceTra Shape Creator V0.4

  • Change mesh calibration to support meshes that have a non-zero origin (offset).

    • Mesh calibration is now done by converting vertices to avatar space through the 0th bindpose, which is generally the hip bone.
    • ⚠️⚡ This means if the user shifts the hip up or down, this could cause existing FaceTra rigs to cease functioning as expected.
      • Contact me on Discord if this happens to you.
    • For this reason there is now a "Override Bone Zero" option in mesh calibration to recalibrate the existing FaceTra data if necessary.
    • Existing mesh calibration options have been grayed out.
  • Make vertex selection more aggressive.

    • Vertex selection will now add neighbours of vertices that have the exact same position.
    • This is intended to correct for teeth/tongue selection issues some users were having.
    • ⚠️⚡ Since the selection is more aggressive, this might expand the existing selections.
      • Contact me on Discord if this happens to you.
  • Add FTWireMeshDebugger component for support requests.

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