✨ FaceTra Shape Creator V0.9.0
A new version of FaceTra Shape Creator has been released.
There are a lot of changes, described in full in the changelog.
In summary:
- The performance of the application in Edit mode has been significantly improved.
- Improvements in tailoring:
- You can now enable Tailoring and override push and pulling vertices per-shape.
- The result of tailoring can now be exported into a new file.
- Tailoring can now optionally use the same blendshapes as those from Adaptive file.
- Improvements in shapes:
- Most mouth shapes can now have blendshapes added to them. They will use the Mouth Divider.
- The functionality to push and pull vertices is now optional per-shape, and can be turned off entirely.
- Upper teeth can now be included in the deformation of Jaw Open, Jaw Left/Right, and Jaw Forward.
- Improvements in the calibration process:
- You can now define a position offset (i.e. when a model has been re-saved with high heels).
- You can now explicitly define base blendshapes that will serve as the rest pose of the face.
- Vertex selection UI has been improved.
- The blendshape used in the calibration process to define Mouth, Teeth, and Tongue vertices is now separate from the blendshape used in Jaw Open.
- Add a new construction line "Eye Visualization", used to visualize the Eye divider.
- Add new shape: Nose Sneer Left/Right.
warning
FaceTra now shares code with Starmesh under the MeshLib package, which is included in both products.
If you use Starmesh, please update Starmesh to V1.6.0.