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✨ FaceTra Shape Creator V0.9.0

A new version of FaceTra Shape Creator has been released.

There are a lot of changes, described in full in the changelog.

In summary:

  • The performance of the application in Edit mode has been significantly improved.
  • Improvements in tailoring:
    • You can now enable Tailoring and override push and pulling vertices per-shape.
    • The result of tailoring can now be exported into a new file.
    • Tailoring can now optionally use the same blendshapes as those from Adaptive file.
  • Improvements in shapes:
    • Most mouth shapes can now have blendshapes added to them. They will use the Mouth Divider.
    • The functionality to push and pull vertices is now optional per-shape, and can be turned off entirely.
    • Upper teeth can now be included in the deformation of Jaw Open, Jaw Left/Right, and Jaw Forward.
  • Improvements in the calibration process:
    • You can now define a position offset (i.e. when a model has been re-saved with high heels).
    • You can now explicitly define base blendshapes that will serve as the rest pose of the face.
    • Vertex selection UI has been improved.
    • The blendshape used in the calibration process to define Mouth, Teeth, and Tongue vertices is now separate from the blendshape used in Jaw Open.
    • Add a new construction line "Eye Visualization", used to visualize the Eye divider.
  • Add new shape: Nose Sneer Left/Right.
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FaceTra now shares code with Starmesh under the MeshLib package, which is included in both products.

If you use Starmesh, please update Starmesh to V1.6.0.

🔍 View changelog