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ComboGestureExpressions

3.3.0

  • Add "Ignore Analog Fist" option in the compiler. When enabled, the Fist animations play without having to press the trigger.
  • ComboGestureExpressions now requires Animator As Code V1.1.0 minimum, and accepts any version above that.
    • Internally, the configuration is now accessed using the new accessor class introduced in AAC V1.1.0.

3.3.0-beta.1

  • Add "Ignore Analog Fist" option in the compiler. When enabled, the Fist animations play without having to press the trigger.
  • ComboGestureExpressions now requires Animator As Code V1.1.0 minimum.
    • Internally, the configuration is now accessed using the new accessor class introduced in AAC V1.1.0.

3.2.2

  • Phase out using internal Animator As Code classes.

3.2.1

  • Allow installation with VRChat Avatars SDK 3.7.x
  • Allow installation with Animator As Code 1.1.x
  • Allow installation with Visual Expressions Editor 2.x
  • Allow installation with Animation Viewer 2.x

3.2.0

  • Allow installation with VRChat Avatars SDK 3.6.x
  • Remove the Beta label.
  • Attempt to fix "The script class couldn't be found" when adding curve keys.
  • Fix Eye Tracking toggle now uses Write Defaults setting.

3.1.5102 (Beta)

Fixes

Deselect old clip before opening clip in Visual Expressions Editor:

  • Try to fix an issue where Visual Expressions Editor will focus the wrong clip if the Project view already has another clip selected.

3.1.5101 (Beta)

  • First public VCC beta of ComboGestureExpressions.

Major changes

  • Migrate to VRChat Creator Companion.
    • ComboGestureExpressions is now located in Packages/
    • The Assets/Hai/ComboGesture folder is marked to be deleted automatically by VCC.
  • Gesture Playable Layer is no longer used by default.
    • Transforms are now generated in the FX layer to conform with current popular avatar creational patterns.
    • The previous behaviour can be restored by switching the Gesture Playable Layer section to Old style.

Other changes

  • Completely remove ComboGestureIntegrator.
    • ComboGestureIntegrator is generally made obsolete by non-destructive workflows (and may be migrated to Prefabulous in the future).
  • Add the possibility to make the eye blinking prevention coexist with eye tracking animators:
    • CGE can now integrate with existing Eye Tracking Enabled parameters from eye tracking animators.
    • When the Eye Tracking Enabled parameter is toggled on, CGE's blink prevention layer will be suspended.
  • Migrate embedded Animator As Code v0 to Animator As Code V1 on VCC.

Fixes

  • Synchronization should now be dramatically faster.
    • Fix an issue where asset generation was made slower because code sections with intensive asset creation were not properly marked.
  • Fix synchronization should no longer fail when animations still contain references to Dynamic Bones component toggle while Dynamic Bones is not installed in the project.
  • Fix an issue where ComboGestureDynamics related to a boolean parameter could not be tied to a specific activity.
  • Fix text should no longer be red after entering Play mode.
  • Documentation now leads to docs.hai-vr.dev instead of hai-vr.github.io.
  • Japanese localization file name has changed.