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β˜€οΈ Prefabulous Avatar

For those who use Modular Avatar, I've just released an experimental package in VCC called "Prefabulous Avatar".

It's a bunch of non-destructive scripts to automate invasive tasks that are generally unsuitable for distribution.

πŸ—’οΈ Open documentation

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β˜€οΈ Auto-reset OSC config

I am releasing "Auto-reset OSC config".

Did you forget to reset your OSC config, again? Once installed, this tool will automatically reset the OSC config after every successful VRChat avatar upload.

πŸ—’οΈ Open documentation

✨ FaceTra Shape Creator V0.2

  • Split Upper and Lower Teeth
  • Lower Jaw movement can affect the tongue and Lower Teeth
  • Nose can be excluded from Mouth Left/Right
  • Neck can be ignored on merged meshes
  • Some Mouth shapes can reuse blendshapes

πŸ—’οΈ Open documentation

✨ FaceTra Shape Creator V0.1

  • Jaw* optionally excludes the upper mouth
  • Meshes exported with different scale now supported
  • LookIn/LookOut can now be built from LookLeft/LookRight
  • Newtonsoft.Json no longer required for Resonite export

πŸ—’οΈ Open documentation

✨ FaceTra Shape Creator V0.0.5

  • If your model already has face tracking, you can select which shapes to override
  • ⚠️ Fix MouthLowerDown, MouthUpperUp, and symmetry issues on all Eye* shapes and CheekSquint
  • ⚠️ MouthClosed has new handles

πŸ—’οΈ Open documentation

β˜€οΈ FaceTra Shape Creator (⭐)

The early access for "Haï's FaceTra Shape Creator" tool is starting now for Patreon supporters ⭐

During those trials, the tool will be rough to use, and it is strongly recommended that you join Discord when using the tool. Thank you! ✨

πŸ—’οΈ Open documentation

✨ Vixen V0.1

I have updated Vixen to V0.1.0, this is a small change:

  • If you change a material property that affects all SkinnedMeshRenderers on the avatar, it will now also affect all MeshRenderers.
  • Fix the UI should no longer crash if a toggled object/component is removed from the scene.

πŸ—’οΈ Open documentation

β˜€οΈ Vixen (⭐)

I am releasing "Vixen", a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.

Thank you for your support! ⭐

πŸ—’οΈ Open documentation

β˜€οΈ IconGen (⭐)

I am releasing "IconGen", a Unity Editor tool which lets you capture icons from objects in your scene, and then decorate and crop them in a few clicks.

Thank you for your support! ⭐

πŸ—’οΈ Open documentation

β˜€οΈ IconGen Thumbnail

I'm releasing "IconGen Thumbnail (Play Mode)".

This tool can cover for VRChat SDK's temporarily lost ability to take thumbnails in Play Mode, when the avatar is playing an animation.

πŸ—’οΈ Open documentation

β˜• VRWare 2023 (World)

I've begun updating VRWare throughout the past couple weeks. So far:

  • VRChat Quest is no longer Quest-only
  • Hard difficulty
  • Spectator area
  • StringLoader translations (https://github.com/hai-vr/vrw-t)
  • New appearance
  • General project cleanup & VCC upgrade

β˜• ResilienceVR IK Demo (World)

I am releasing "ResilienceVR IK Demo", a VRChat Udon port of my VR app.

ResilienceVR (RVR) is a standalone social VR app that I'm developing. It focuses on experimentation πŸ§ͺ and intimacy πŸ’•.

This world is the result of its first experiment: interactions in social VR using IK.

With ResilienceVR, I want to inspire existing social VR users to desire and demand more from their favorite social VR platforms.

Working on my own app lets me experiment and iterate outside of the boundaries of existing platforms, and then share back to the community. ✨

πŸŒƒ Open world