⚙️ ComboGestureExpressions 3.1.5102
Fixes
Deselect old clip before opening clip in Visual Expressions Editor:
- Try to fix an issue where Visual Expressions Editor will focus the wrong clip if the Project view already has another clip selected.
Deselect old clip before opening clip in Visual Expressions Editor:
A new component, Assign UV Tile, has been added to Prefabulous Avatar.
If you use Poiyomi Toon shader, this new component can be used in tandem with Poiyomi Toon "Special FX > UV Tile Discard" to toggle portions of a model on and off at runtime.
Delete Polygons now has an option to keep the polygons that are still connected to the mesh.
On blendshapes that shrink the body, this preserves the end caps, so the blendshape still has an effect on the mesh.
This might help with some avatar models.
A new component, Delete Polygons, has been added to Prefabulous Avatar.
Use it to delete polygons affected by conflict prevention blendshapes, and other unused decorations hidden inside the mesh.

A new component, HaiXT Generate Blendshapes for Face Tracking Extensions, has been added to Prefabulous Avatar.
If you have an avatar that already supports face tracking, a new component in Prefabulous Avatar V1.5 can generate non-standard face tracking blendshapes.
When your eyes are closed, the shape of your eyes will change when you're smiling.
I've also tried to fix compatibility issues with Unity 2019.
Recalculate Normals has an option to Erase Custom Split Normals data on some blendshapes, which might improve blendshapes that flatten the chest.
Do NOT try this option unless defects are visible.
Change Avatar Scale now uses the Avatar Descriptor view position as the source size:
A new knowledge sharing article has been published, "Recalculate Normals, Retrospective".
I am releasing "Recalculate Normals", a new Prefabulous Avatar component 🔥
This component will improve the shading of your avatar by recalculating blendshape normals: Light, reflections, rim lights, matcaps, and many more shader features are affected by the altered mesh surfaces.
Starting from versions 3.x and onwards, ComboGestureExpressions will be distributed on VCC.
Transform animations are now generated in the FX layer instead of Gesture, and synchronization should be faster.
The VCC version of ComboGestureExpressions can be used to convert your existing ComboGesture components to FaceEmo.
A new knowledge sharing article has been published, "Using Udon MIDI as a data bus, retrospective".
For those who use Modular Avatar, I've just released an experimental package in VCC called "Prefabulous Avatar".
It's a bunch of non-destructive scripts to automate invasive tasks that are generally unsuitable for distribution.

I am releasing "Auto-reset OSC config".
Did you forget to reset your OSC config, again? Once installed, this tool will automatically reset the OSC config after every successful VRChat avatar upload.
I am releasing "BlendTree Viewer", which lets you view large blend trees in a compact view.
I am releasing "Lightbox Viewer", "Animation Viewer", "Blendshape Viewer", "Visual Expressions Editor", and "Property Finder" to my VCC listing ✨
Additional free tools such as ComboGestureExpressions will soon be available there too 📚
I've added an experimental option to let you modify the eye socket so that it is deeper.
This could help on avatars that were not designed with extreme eye angles, which can commonly happen with eye tracking 👀
The early access for "Haï's FaceTra Shape Creator" tool is starting now for Patreon supporters ⭐
During those trials, the tool will be rough to use, and it is strongly recommended that you join Discord when using the tool. Thank you! ✨
I have updated Vixen to V0.1.0, this is a small change:
I am releasing "Vixen", a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.
Thank you for your support! ⭐
I am releasing "IconGen", a Unity Editor tool which lets you capture icons from objects in your scene, and then decorate and crop them in a few clicks.
Thank you for your support! ⭐