✨ FaceTra Shape Creator V0.4
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Change mesh calibration to support meshes that have a non-zero origin (offset).
- Mesh calibration is now done by converting vertices to avatar space through the 0th bindpose, which is generally the hip bone.
- ⚠️⚡ This means if the user shifts the hip up or down, this could cause existing FaceTra rigs to cease functioning as expected.
- Contact me on Discord if this happens to you.
- For this reason there is now a "Override Bone Zero" option in mesh calibration to recalibrate the existing FaceTra data if necessary.
- Existing mesh calibration options have been grayed out.
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Make vertex selection more aggressive.
- Vertex selection will now add neighbours of vertices that have the exact same position.
- This is intended to correct for teeth/tongue selection issues some users were having.
- ⚠️⚡ Since the selection is more aggressive, this might expand the existing selections.
- Contact me on Discord if this happens to you.
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Add FTWireMeshDebugger component for support requests.
⚙️ ComboGestureExpressions 3.1.5102
Fixes
Deselect old clip before opening clip in Visual Expressions Editor:
- Try to fix an issue where Visual Expressions Editor will focus the wrong clip if the Project view already has another clip selected.
☀️ Assign UV Tile (Prefabulous V1.7)
New component: Assign UV Tile
A new component, Assign UV Tile, has been added to Prefabulous Avatar.
If you use Poiyomi Toon shader, this new component can be used in tandem with Poiyomi Toon "Special FX > UV Tile Discard" to toggle portions of a model on and off at runtime.
Update Delete Polygons
Delete Polygons now has an option to keep the polygons that are still connected to the mesh.
On blendshapes that shrink the body, this preserves the end caps, so the blendshape still has an effect on the mesh.
This might help with some avatar models.
☀️ Delete Polygons (Prefabulous V1.6)
New component: Delete Polygons
A new component, Delete Polygons, has been added to Prefabulous Avatar.
Use it to delete polygons affected by conflict prevention blendshapes, and other unused decorations hidden inside the mesh.
