✨ FaceTra Shape Creator V0.3: Deepen Eye SocketNovember 13, 2023I've added an experimental option to let you modify the eye socket so that it is deeper. This could help on avatars that were not designed with extreme eye angles, which can commonly happen with eye tracking 👀 🗒️ Open documentation
✨ FaceTra Shape Creator V0.2November 12, 2023 Split Upper and Lower Teeth Lower Jaw movement can affect the tongue and Lower Teeth Nose can be excluded from Mouth Left/Right Neck can be ignored on merged meshes Some Mouth shapes can reuse blendshapes 🗒️ Open documentation
✨ FaceTra Shape Creator V0.1November 9, 2023 Jaw* optionally excludes the upper mouth Meshes exported with different scale now supported LookIn/LookOut can now be built from LookLeft/LookRight Newtonsoft.Json no longer required for Resonite export 🗒️ Open documentation
✨ FaceTra Shape Creator V0.0.5November 8, 2023 If your model already has face tracking, you can select which shapes to override ⚠️ Fix MouthLowerDown, MouthUpperUp, and symmetry issues on all Eye* shapes and CheekSquint ⚠️ MouthClosed has new handles 🗒️ Open documentation
☀️ FaceTra Shape Creator (⭐)November 7, 2023The early access for "Haï's FaceTra Shape Creator" tool is starting now for Patreon supporters ⭐ During those trials, the tool will be rough to use, and it is strongly recommended that you join Discord when using the tool. Thank you! ✨ 🗒️ Open documentation
✨ Vixen V0.1October 27, 2023I have updated Vixen to V0.1.0, this is a small change: If you change a material property that affects all SkinnedMeshRenderers on the avatar, it will now also affect all MeshRenderers. Fix the UI should no longer crash if a toggled object/component is removed from the scene. 🗒️ Open documentation
☀️ Vixen (⭐)October 21, 2023I am releasing "Vixen", a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar. Thank you for your support! ⭐ 🗒️ Open documentation
☀️ IconGen (⭐)September 22, 2023I am releasing "IconGen", a Unity Editor tool which lets you capture icons from objects in your scene, and then decorate and crop them in a few clicks. Thank you for your support! ⭐ 🗒️ Open documentation
☀️ IconGen ThumbnailSeptember 13, 2023I'm releasing "IconGen Thumbnail (Play Mode)". This tool can cover for VRChat SDK's temporarily lost ability to take thumbnails in Play Mode, when the avatar is playing an animation. 🗒️ Open documentation
✨ Double Hip Tracker V1.1: Double Chest TrackerAugust 22, 2023I am releasing "DoubleHipTracker" V1.1.0: Added Double Chest Tracker. Use two Chest trackers, or two Hip trackers, or all four simultaneously. The functionality of the double Hip tracker remains unchanged. 🗒️ Open documentation
☕ VRWare 2023 (World)August 12, 2023I've begun updating VRWare throughout the past couple weeks. So far: VRChat Quest is no longer Quest-only Hard difficulty Spectator area StringLoader translations (https://github.com/hai-vr/vrw-t) New appearance General project cleanup & VCC upgrade
☀️ Double Hip Tracker (⭐)July 12, 2023I am releasing "Double Hip Tracker" V1.0 for download on Patreon for all Supporter tiers. This version only works on VRChat as an OSC tracker. Please join the Discord to discuss if you need help! Thank you for your support! ⭐ 🗒️ Open documentation
🧪 Knowledge sharing "ResilienceVR IK: Bonding interactions"May 7, 2023A new knowledge sharing article has been published, "ResilienceVR IK: Bonding interactions". 2023-05-07 "ResilienceVR IK: Bonding interactions" 🔍 View articles
☕ ResilienceVR IK Demo (World)May 3, 2023I am releasing "ResilienceVR IK Demo", a VRChat Udon port of my VR app. ResilienceVR (RVR) is a standalone social VR app that I'm developing. It focuses on experimentation 🧪 and intimacy 💕. This world is the result of its first experiment: interactions in social VR using IK. With ResilienceVR, I want to inspire existing social VR users to desire and demand more from their favorite social VR platforms. Working on my own app lets me experiment and iterate outside of the boundaries of existing platforms, and then share back to the community. ✨ 🌃 Open world
🧪 Knowledge sharing "QvPen2Pen retrospective"January 27, 2023A new knowledge sharing article has been published, "QvPen2Pen retrospective". 2023-01-27 "QvPen2Pen retrospective" 🔍 View articles