📹 Add ARKit to BlendShapeAvatar
📹 Requires VRMCompatible with VSeeFaceCompatible with VNyanCompatible with Warudo
Automatically links all blendshapes found in your meshes which follow the Unified Expressions naming convention or ARKit naming convention, as ARKit-named BlendShapeClips into the VRM BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.
How to use
This component automatically creates ARKit-named BlendShapeClips into the BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.
- Any mesh that contains Unified Expressions or ARKit blendshapes will be linked to an ARKit-named BlendShapeClip.
- If both blendshapes for Unified Expressions and ARKit exist on the same mesh, only one of them will be linked to the ARKit-named BlendShapeClip.
To use this component:
- Add a "PA-VRM Add ARKit to BlendShapeAvatar" component anywhere in your avatar.
NDMF is required in your VTubing project:
- You need to export the avatar using the Denormalized Avatar Exporter tool.
- You need NDMF.
Versions
- 2.0.0: Added.
Classification: This component is 📹 VRM Only.