πΉ Add ARKit to BlendShapeAvatar
πΉ Requires VRMCompatible with VSeeFaceCompatible with VNyanCompatible with Warudo
Automatically links all blendshapes found in your meshes which follow the Unified Expressions naming convention or ARKit naming convention, as ARKit-named BlendShapeClips into the VRM BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.
How to useβ
This component automatically creates ARKit-named BlendShapeClips into the BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.
- Any mesh that contains Unified Expressions or ARKit blendshapes will be linked to an ARKit-named BlendShapeClip.
- If both blendshapes for Unified Expressions and ARKit exist on the same mesh, only one of them will be linked to the ARKit-named BlendShapeClip.
To use this component:
- Add a "PA-VRM Add ARKit to BlendShapeAvatar" component anywhere in your avatar.
NDMF is required in your VTubing project:
- You need to export the avatar using the Denormalized Avatar Exporter tool.
- You need NDMF.
Versionsβ
- 2.0.0: Added.
Classification: This component is πΉ VRM Only.