📄️ Assign UV Tile (UDIM)
Sets the UV Tile of vertices that are moved by a blendshape, or optionally an entire mesh.
📄️ Change Avatar Scale
Rescales the avatar. The viewpoint will be adjusted accordingly.
📄️ Convert Blendshape Conventions
Copies blendshapes from one naming convention to another naming convention.
📄️ Delete Polygons
Delete polygons that are moved by a blendshape.
📄️ Edit All Mesh Anchor Override
Finds all SkinnedMeshRenderers and all MeshRenderers of the avatar and changes the Anchor Override.
📄️ Edit All Mesh Bounds
Finds all SkinnedMeshRenderers of the avatar and changes the bounds.
📄️ Generate Twist Bones (Alpha)
Improves the look of the elbow joint by generating twist bones covering part of the lower arm that is closer to the elbow.
📄️ HaiXT Generate Blendshapes for Face Tracking Extensions
If you have an avatar that already supports face tracking, this will generate additional non-standard blendshapes for use with HaiXT Face Tracking Extensions.
📄️ Recalculate Normals
Improves the shading of SkinnedMeshRenderers by recalculating select blendshape normals (and tangents).
📄️ Replace Textures
Replaces textures inside materials with other ones.