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πŸ’¬ Mass Blendshape Sync

πŸ’¬ Requires VRChat

Generates a Modular Avatar Blendshape Sync component when the avatar is built, which will sync as many blendshapes that exist in the source renderer to the renderers in targets.

This is ideally used with renderers that have a massive quantity of blendshapes that need to be synced, such as face tracking.

Unity_kmeSxcDqt8.png

How to use​

This component will sync as many blendshapes that exist in the source renderer to the renderers in targets. The blendshapes don't necessarily need to exist in Edit mode, so they can be generated by a non-destructive tool.

The blendshapes must be identically named.

To use this component:

  • Add a "PA-VRC Mass Blendshape Sync" component anywhere in your avatar.
  • In the "source" field, choose the renderer to read animations from.
  • In the "targets" field, add renderers to write animations to.

Versions​

  • 1.10.0: Added.

Classification: This component is πŸ’¬ VRChat Only.