Haï~
Tools and apps for VR
Thank you to all of my supporters on Patreon ⭐
LetMeSee (LMS)
LetMeSee lets you see your content in VR, with the Unity Editor in Edit Mode. The Scene tab is used as the camera viewpoint.
FaceTra Shape Creator
FaceTra Shape Creator lets you create face tracking blendshapes on an avatar by morphing meshes.
Starmesh
Starmesh lets you iterate quickly on avatar gimmicks by deforming meshes directly in Unity.
Lightbox Viewer
Lightbox Viewer lets you simultaneously visualize changes in shader material settings under different lighting conditions.
ResilienceVR
ResilienceVR is a standalone social VR app which focuses on experimentation and intimacy.
Double Hip Tracker
Double Hip Tracker lets you use two hip trackers on VRChat. If one loses tracking, the other is used instead.
Animation Viewer
Animation Viewer lets you preview animations in the Project view browser.
Blendshape Viewer
Blendshape Viewer lets you visually browse blendshapes.
Property Finder
Property Finder lets you view the animatable properties of an object.
BlendTree Viewer
BlendTree Viewer lets you browse large blend trees in a compact view.
ComboGestureExpressions
ComboGestureExpressions lets you attach face expressions to hand gestures, and make it react to other Avatars 3.0 features.
Constraint Track Animation Creator
Constraint Track Animation Creator lets you animate an object to slide along a track using constraints.
Denormalized Avatar Exporter
Denormalized Avatar Exporter lets you export avatars into VTubing apps, without the disruptive pre-processing steps.
Expressions Menu Hierarchy Editor
Expressions Menu Hierarchy Editor lets you edit Avatars 3.0 menus as if they were objects in your scene hierarchy.
IconGen
IconGen lets you capture icons from objects in your scene, and then decorate and crop them.
IconGen Thumbnail
IconGen Thumbnail lets you take thumbnails in Play Mode, when the avatar is playing an animation.
Prefabulous
Prefabulous contains non-destructive components to automate invasive tasks in your personal avatar.
Recalculate Normals (Prefabulous)
Recalculate Normals improves the shading of SkinnedMeshRenderers by recalculating select blendshape normals.
Generate Twist Bones (Prefabulous)
Generate Twist Bones improves the elbow joints by automatically weight painting twist bones.
Vixen
Vixen provides another approach to create interactive elements and toggles on your avatar.
Visual Expressions Editor
Visual Expressions Editor lets you edit face expression animations.
Animator As Code
Animator As Code is a Unity Editor API to generate Avatars 3.0 Animator layers and animations from a fluent builder syntax written in C#.
Modular Avatar As Code
Modular Avatar As Code contains facilities to automate the creation of Modular Avatar components using Animator As Code.
Cloth Transfer
Cloth Transfer lets you transfer cloth constraints across incompatible Unity versions.
Thank you to all of my supporters on Patreon ⭐