Selectors
Select Meshes
Specify which meshes will be affected.
- Skinned Mesh Renderers: Select SkinnedMeshRenderer components.
- Active Blendshapes: During the calculations, these blendshapes will be emulated to be active as part of the operations.
Select Bones
Reduces the current selection so that only vertices weighted to the specified bones will be affected.
The weight is the sum of all bones that match.
You can match bones by transform, or by object name. Matching by object name can be useful if you want to affect bones across different hierarchies.
- Bones: Select the bone transforms that you want to affect.
- Object Names: Choose the name of the bone transforms that you want to affect.
- Include Child Bones: Also includes all child bones.