Reference manual
危險
This documentation is currently being written.
Starmesh is a set of non-destructive mesh deformation tools that lets you iterate quickly on avatar gimmicks.
The operation of Starmesh is dictated by the use of two main categories of components:
- Selector components lets you select vertices on meshes to affect, such as bones, blendshapes, radius, etc.
- Operator components lets you modify the selected vertices.
Quick start
If you haven't already done it, please read through the Introduction page.
Operator components
Operator components lets you modify vertices affected by the specified Selector components.
Blendshape operators
These components create a blendshape.
- Translate Rotate Scale creates a blendshape that pulls the affected vertices from one point and orientation to another. (🌶️)
- Compressive Deform emulates the effect of a flat surface being compressed against that object. (🌶️🌶️)
- Ripple Wave emulates the effect of a wave ripple traversing the mesh. (🌶️🌶️)
- Transfer Blendshape attempts to create a blendshape on a costume that mimics the movement of a blendshape from another mesh, but has a chance of failing on some models. (🌶️⚠️)
Bone operators
These components create or edit bones.
- Paint New Bone creates a new bone, and repaints as many meshes of your choosing to that bone. (🌶️)