🧪 Knowledge sharing "Animating locomotion using OSC Trackers"
A new knowledge sharing article has been published, "Animating locomotion using OSC Trackers".
A new knowledge sharing article has been published, "Animating locomotion using OSC Trackers".
Hello,
This is an advance notice regarding a future change for Prefabulous Avatar.
In a future update, Prefabulous will be split into two packages:
The aim of this split is to allow the development of Prefabulous Universal components in a way that benefits avatar frameworks of other social VR platforms, apps, and non-social VR apps (for instance, any VRM-compatible app).
Most Prefabulous for VRChat components will depend on VRChat-specific animators and animation quirks, or component structures pertaining specifically to VRChat that would be uncommon in other social VR apps.
For most VRChat users, this change should be invisible if you use VCC. If you are a developer who internally references classes or entities within Prefabulous, some changes are expected as described below.
If you have any questions, please ask me about it on the Discord server.
Thank you for your understanding.
This describes a future update, this has not yet been released at this time of writing.
For most VRChat users, this change should be invisible.
However, if you're installing Prefabulous without VCC, you will need to:
If you're a developer who might be concerned by such changes, you're invited to let me know about it on the Discord server.
Fix Replace Textures should no longer ignore disabled objects.
This is a technical update for Prefabulous Avatar:

Re-bake lighting of Lightbox scene in Unity 2022:
This update provides no changes on the trackers themselves, only compatibility improvements.
{
"useHip": true,
"useChest": false,
"chestSerialA": "",
"chestSerialB": "",
"chestPrioritize": false,
"noUi": false,
"vrcOscPort": -1
}
Until this update, properties were using the value in the Scene as the "opposite" value. This means you only need to specify the new value of the property, and Vixen would animate between your value and the scene value.
Properties can now use a Custom value of your choice as the "opposite" value.