✨ FaceTra Shape Creator V0.6.0
The tool now supports the reuse of existing face tracking blendshapes to build new shapes.
The tool now supports the reuse of existing face tracking blendshapes to build new shapes.
There may have been an issue preventing the tool from being usable on avatars that have a position offset (when the avatar root is not at the origin in the FBX).
The main visible effect was that dividers would not function properly.
This patch attempts to fix that issue.
Try to fix accidental incompatibility with Unity 2019.
This update is not necessary if you are on Unity 2022.
Add Search and Copy to Clipboard:
This is a significant update.
Controls can now affect other controls using Item slots, Flags, and Ejects.
Although the version number is now V1 instead of V0, this is not a breaking change (I don't want the major version to be zero any longer). Existing components are the same, and you will not lose your work.

Add option for a less greedy vertex selection:
The documentation has been moved from Notion to this location, with additional illustrations.
Change mesh calibration to support meshes that have a non-zero origin (offset).
Make vertex selection more aggressive.
Add FTWireMeshDebugger component for support requests.
Deselect old clip before opening clip in Visual Expressions Editor:
A new component, Assign UV Tile, has been added to Prefabulous Avatar.
If you use Poiyomi Toon shader, this new component can be used in tandem with Poiyomi Toon "Special FX > UV Tile Discard" to toggle portions of a model on and off at runtime.
Delete Polygons now has an option to keep the polygons that are still connected to the mesh.
On blendshapes that shrink the body, this preserves the end caps, so the blendshape still has an effect on the mesh.
This might help with some avatar models.
A new component, Delete Polygons, has been added to Prefabulous Avatar.
Use it to delete polygons affected by conflict prevention blendshapes, and other unused decorations hidden inside the mesh.
