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πŸ“Ή Add ARKit to BlendShapeAvatar

πŸ“Ή μš”κ΅¬ 사항: VRM
ν˜Έν™˜μ„±: VSeeFace
ν˜Έν™˜μ„±: VNyan
ν˜Έν™˜μ„±: Warudo

Automatically links all blendshapes found in your meshes which follow the Unified Expressions naming convention or ARKit naming convention, as ARKit-named BlendShapeClips into the VRM BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.

How to use​

This component automatically creates ARKit-named BlendShapeClips into the BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.

  • Any mesh that contains Unified Expressions or ARKit blendshapes will be linked to an ARKit-named BlendShapeClip.
  • If both blendshapes for Unified Expressions and ARKit exist on the same mesh, only one of them will be linked to the ARKit-named BlendShapeClip.

To use this component:

  • Add a "PA-VRM Add ARKit to BlendShapeAvatar" component anywhere in your avatar.

NDMF is required in your VTubing project:

Versions​

  • 2.0.0: Added.

Classification: This component is πŸ“Ή VRM Only.