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๐Ÿ“น Add ARKit to BlendShapeAvatar

๐Ÿ“น ์š”๊ตฌ ์‚ฌํ•ญ: VRM
ํ˜ธํ™˜์„ฑ: VSeeFace
ํ˜ธํ™˜์„ฑ: VNyan
ํ˜ธํ™˜์„ฑ: Warudo

Automatically links all blendshapes found in your meshes which follow the Unified Expressions naming convention or ARKit naming convention, as ARKit-named BlendShapeClips into the VRM BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.

How to useโ€‹

This component automatically creates ARKit-named BlendShapeClips into the BlendShapeAvatar asset used by your avatar VRMBlendShapeProxy component.

  • Any mesh that contains Unified Expressions or ARKit blendshapes will be linked to an ARKit-named BlendShapeClip.
  • If both blendshapes for Unified Expressions and ARKit exist on the same mesh, only one of them will be linked to the ARKit-named BlendShapeClip.

To use this component:

  • Add a "PA-VRM Add ARKit to BlendShapeAvatar" component anywhere in your avatar.

NDMF is required in your VTubing project:

Versionsโ€‹

  • 2.0.0: Added.

Classification: This component is ๐Ÿ“น VRM Only.