📄️ Assign UV Tile (UDIM)
Sets the UV Tile of vertices that are moved by a blendshape, or optionally an entire mesh.
📄️ Change Avatar Scale
Rescales the avatar. The viewpoint will be adjusted accordingly.
📄️ Convert Blendshape Conventions
Copies blendshapes from one naming convention to another naming convention.
📄️ Delete Polygons
Delete polygons that are moved by a blendshape.
📄️ Edit All Mesh Anchor Override
Finds all SkinnedMeshRenderers and all MeshRenderers of the avatar and changes the Anchor Override.
📄️ Edit All Mesh Bounds
Finds all SkinnedMeshRenderers of the avatar and changes the bounds.
📄️ ツイストボーンの生成 (Generate Twist Bones)
肘に近い前腕の一部をカバーするツイストボーンを生成することで、肘関節の見栄えを改善します。
📄️ HaiXT Generate Blendshapes for Face Tracking Extensions
If you have an avatar that already supports face tracking, this will generate additional non-standard blendshapes for use with HaiXT Face Tracking Extensions.
📄️ 法線の再計算 (Recalculate Normals)
選択した BlendShapes の法線(および接線)を再計算することで、SkinnedMeshRenderer のシェーディングを改善します。
📄️ Replace Textures
Replaces textures inside materials with other ones.