Prefabulous
2.2.0
- Add language selector to the Recalculate Normals and Generate Twist Bones components, for Japanese.
- All Prefabulous Universal components now have a clickable help URL in the inspector.
- If NDMF 1.8 is installed:
- Add support for Modular Avatar for Resonite.
- Generate Twist Bones will now generate Unity Constraints instead of VRC Constraints when targeting a non-VRChat platform.
- Add support for building for other platforms than VRChat and Resonite.
2.2.0-beta.1
- All Prefabulous Universal components now have a clickable help URL in the inspector.
- If NDMF 1.8 is installed:
- Add support for Modular Avatar for Resonite.
- Generate Twist Bones will now generate Unity Constraints instead of VRC Constraints when targeting a non-VRChat platform.
- Add support for building for other platforms than VRChat and Resonite.
2.2.0-alpha.0
Support Modular Avatar for Resonite:
- Add support for cross-application build compatibility being introduced in NDMF 1.8.
- Conditionally compiled when NDMF 1.8.0-alpha.0 is installed:
- Prefabulous Universal still needs to be compatible with VNyan (Unity 2020) and Warudo (Unity 2021), meaning we still need to support NDMF 1.4 (last known working version in Unity 2020).
2.1.0
- Modify the behaviour of Generate Twist Bones on VRChat projects:
- If VRChat 3.7.0 or above is installed in the project, we will generate a VRC Aim Constraint component instead of a Unity Aim Constraint.
- To try resolving an execution ordering issue with VRCFury, Delete Polygons, Assign UV Tile, and Replace Textures no longer run in the Optimizing phase.
2.1.0-beta.4
- To try resolving an execution ordering issue with VRCFury, Delete Polygons, Assign UV Tile, and Replace Textures no longer run in the Optimizing phase.
2.1.0-beta.3
- Remove Convert back to Unity Constraints (inter-release):
- Convert back to Unity Constraints is being moved to a specialized package, to separate Conversion tooling from Universal tooling.