Belonging
A personal belonging is an item specifically tied to a person.
Like a smartphone or house keys, you never leave personal belongings behind at a restaurant; Belongings disappear when you leave the server.
On the other hand, items like post-it notes, photos, or business cards are not personal belongings. It can make sense to leave such items behind when you leave the server so that they can continue to exist and be used in your absence.
A personal belonging can sometimes be thought as something that could be an integral part of an avatar but which can be separated from it. It is probably not suitable for costumes or individual pieces of clothing.
Building a personal belonging

- Create a HVRUGC Belonging component on the object that you want to turn into a personal belonging.
- Edit the Belonging Name field. This will be used as the file name of your personal belonging.
- If your personal belonging has any Rigidbody components in it, you must set the Rigidbody interpolation setting to Interpolate.
- You are allowed to put this component directly on a Rigidbody or on the parent of a Rigidbody; it won't make a difference.
- Then you can press Build belonging file button.